A race from a different dimension, Demons are Supernatural souls born of irrational fears and as such can assume numerous shapes, each more horrid than the next. Their plane of origin, Hell, is a harsh, scorched desert, and maintaining a link to it lets them breathe flames, use fire magic and summon infernal creatures such as imps, hellhounds or warbeasts.
Strong damage, powerful tail, highly customisable, focuses on heat-based energy. Decent mount for human form. Usually heavily armoured (although demon form can also be customised to work with no armour). Forms: human and demon.
Over the ages, this ancient race has developed many forms and pedigrees. The large scaled dragons, wyverns and multi-headed hydras draw power from their treasure hoard, the hybrid draconians rely on their hightened speed, natural immunity and various infusions. Some dragons even choose to adopt a fully humanoid form, to command lesser dragons and use them as their mounts.
Scaled powers (see 'help scaling'), gains bonuses from valuable metals, fairly customisable, can choose to focus on either heat, cold, shock, poison or mental (both as offence and defence). Forms: human, draconian and dragon.

Titans are a powerful race of elder deities, born from the primal forces of the universe.

Pure physical fighter, very easy to play.  Ideal for newbies.

In the same way as a carpenter can take a piece of wood and craft it into a chair, or an architect can take a pile of bricks and build a house, Mages can twist and manipulate the magic in the air and earth around them. Although any Supernatural possesses the potential to use magic, only those dedicated to studying the elements can master all its complexities.
Strong defence, very stealthy, decent psionics, focuses on cold-based energy. Can use heavy bloodsteel armour or weightless shadowsteel armour (but not both). Forms: human, cloud of bats, mist and wolf (and later, giant bat).
The most common form of werebeast, the Werewolf is able to assume the form of a wolf, either partially or completely. Although no longer bound by its phases, they preserve special ties to the moon and can weave moonlight into fabric or forge it into a metal called moonsilver. Their affinity with nature makes them excellent shamans and allows them to call upon animal spirits for assistance.
Very fast, good attack, powerful bursts (see 'help burst'), focuses on shock-based energy. Can use moonweave clothing and weightless moonsilver weapons/armour in human form. Forms: human, wolfman and wolf.
Vampires are a parasitic form of Revenant who feed from the blood of the living, either for sustenance or, more often, to increase their power. As creatures of the night, Vampires can control the shadows and shape them to their will or use them to hide their presence. They have power over night creatures, such as bats, wolves or rats, summon them and are even known to assume their shape. Strong defence, very stealthy, decent psionics, focuses on cold-based energy. Can use heavy bloodsteel armour or weightless shadowsteel armour (but not both). Forms: human, cloud of bats, mist and wolf (and later, giant bat).

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